Poker Glossary II
Call or See — The act of matching the last bet or raise without raising the pot. For example, "I call" or "I call your bet." See is also used at times with the same meaning.
Calling Station — A somewhat derogatory term, a calling station is a player that rarely bets or raises, but will call more bets than they should, often chasing long shot hands like inside straights even when the pot odds don't support the decision. The term is also often associated with weak / passive players.
Cap — When a player places the last raise possible in a limit game, it is called a "cap." Often used as "She capped the betting" or "The betting was capped on the flop and turn." The cap varies from poker room to poker room, but it is usually the third or fourth raise on a betting round. Be aware that in some poker rooms, once the action gets down to only two players remaining in a pot, or heads up, there is no cap on the betting.
Case — The fourth and final card of any rank in the deck. For example, if you have three sevens and the fourth seven falls on the river, it is said to be the "Case seven."
Center Pot or Main Pot — The part of the total pot that any player remaining in the hand can win. Generally this is the entire pot, but in the case of a player being all in while other players continue to place bets, the part of the pot that the all in player can win is the center, or main, pot. Any other bets are placed in a side pot.
Check — When you are still involved in a hand of poker and it is your turn to act while there haven't been any prior bets, you may pass or "check" to the next player without placing a bet. By checking, you reserve the right to call or raise any future bets on the same round of betting. A check is also a slang word used when referring to a casino chip.
Check Raise — When a player checks their first option to bet on a round and then raises after an opponent has placed a bet. Though check raising is widely accepted and legal in most poker rooms, there are a few rooms where it is against the house rules. It is always a good idea to check the house rules before playing in any poker game. The check raise is also a powerful play, showing a great deal of strength at the poker table.
Cold Call — When you call a double bet, or a bet and a raise in front of you, you are "cold calling." Another example is when there is a raise before the flop before you have to act. If you call, then you are cold calling the big blind plus the raise. This only refers to fixed limit games.
Come Hand — Another name for a drawing hand. For example, if you enter the pot with a six and seven of the same suit, it will almost always need to improve to win, so it is a drawing hand, or when you have two cards of the same suit and two more of your suit land on the flop, you will be drawing to a flush on the turn and / or river.
Community Cards — Cards placed face up in the center of the table, which are shared by all of the players remaining in the hand in order to form their best possible hand when used in conjunction with their hole cards. In Texas holdem and Omaha, the community cards consist of the flop, turn and river. Community cards are also called board cards or the board.
Complete Hand — A hand that uses all five cards and / or one that cannot improve, such as a straight flush, four of a kind, full house, flush or straight.
Connector — Usually used when discussing a starting hand in Texas holdem, a connector is a hand where the two cards are one apart in rank, such as a Jack and ten or a three and four. When the term "suited" connector is used, the two cards are also of the same suit. Can also be used in the terms of a one-gap or two-gap connector. These simply mean that there are one or two cards, or gaps, separating the two cards. For example, a six and eight is a one-gap connector while a six and nine is a two-gap connector. Many poker purists will not recognize any hand with a gap being a connector, but the terms are used often.
Counterfeit — Usually used in reference to an Omaha high / low split game, when a card lands on the board that make your hand either less valuable or worthless by matching one of the cards in your hand. In an Omaha high / low split game, if you have an Ace and two with a three, five and seven on the board, you have the best possible low hand. If the turn or river is a two, your hand is often "counterfeited" because you don't have the best possible low hand any more. This can also happen in a Texas holdem game when you have a hand like eight nine and the flop is ten, Jack, Queen. If the turn or river is a nine, it often gives an opponent a higher straight, counterfeiting your hand.
Crack — When a starting hand that is a favorite to win loses, usually referring to a pocket pair. For example, "My pocket Aces have been cracked twice in the last hour" or "I cracked her Kings with a flush."
Cripple — Often used in the phrase "cripple the deck", when you have all or most of the cards needed to complete a strong hand in conjunction with the board, the deck is said to be crippled. For example, if you have pocket Queens and the other two Queens are on the flop, you have effectively crippled the deck.
Dealer — The person that is actually dealing the cards as well as the person who has the button, who acts last on every round of betting with the exception of the first round.
Dog — Another term for underdog, a dog is a hand or player that is not favored to win a particular hand. For example, if you have Ace Queen, you are a dog to Ace King.
Dominated Hand — A dominated hand is one in which your opponent has a much stronger hand consisting of one card that is the same rank as one of your cards as well as another card that is higher than your other card. Usually in this situation, you must hit one of the three remaining cards in the deck matching your second card to win.
Draw — A hand that needs to improve to win or the act of drawing to a better hand. "He had an inside straight draw" or "The pot was giving me good odds so I had to draw to the straight."
Draw Dead — When you are still involved in a hand that you have no chance to win. For example, if an opponent has made a full house and you are drawing to a flush, you are drawing dead because even if you hit the flush you will not win (unless you are drawing to a straight flush of course, in that case you would not be drawing dead.)
Glossary courtesy of "Winning Low Limit Hold'em" by Lee Jones